Posts Tagged “Halo Reach”

New Mode & New Map In Halo: Reach Beta

The Halo: Reach Beta has added a new mode for you to play!

Invasion is a multi-segment objective based mode that pits the Spartans against the Elite. The mode is divided into three distinct segments in which the Spartan’s are the defenders and the Elite are on the offense. Each segment has its own objectives and, as the action progresses from section to section, new (and presumably more powerful) weapons will become available.

Along with the addition of this new mode, you will also get to check out a new map called Boneyard. It’s like free DLC for the Beta!! The new additions are available immediately, so better get onto your Xbox and crank this shit out!

The Halo: Reach Beta is scheduled to run until May 19th.

thanks to gametrailers.com for this information

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haloreach_01_

The information brought back from an interview with Brian Leahy, of Shacknews.com, revolves primarily around the matchmaking functionality in the game, but it is quite interesting. Included in the reveal are the Active Roster, Queue-Joining, and Arena Playlists.

The Active Roster

Will allow players to see more detailed information about their friends who are playing, such as what map they are in, who they are partied with, how much time is left in their match, etc. This allows the player to see all their friend information from right in the game, as opposed to using the 360 dashboard.

Queue-Joining

Will allow the player to join players during a match instead of having to wait for the current match to end. The Queue-Joining feature will attach you to the player to be joined and then bring you in as soon as the game will allow.

Arena Playlists

Players are ranked into skill divisions based on month long play sessions. Arena Playlists will only be for Slayer and Team Slayer game types, but are designed to really help people (and parties) pair up with others of their same skill level. This is a perennial issue in multiplayer and it will be interesting to see how well this addition will tackle the issue.

It seems that Bungie is really focusing some attention on the experience around the experience of Halo: Reach’s multiplayer. Those of you who still own Halo 3: ODST will get to see how well these features are implemented on May 3rd, when the closed beta launches to the clamoring masses.

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Halo 3 ODST - 1

Bungie has said that it regrets leaving out matchmaking in Halo 3: ODST’s Firefight mode.

Community boss Brian Jarrard said that in the end, the studio didn’t have proper time to include it and admits that this may be one of the reasons ODST is not as popular as other Halo games.

I regret not being able to go back and make Firefight in ODST work and have match-making,” he told the site. “I think we would have loved to have done that.“We’ve heard it from the fans, we’ve heard it from the press. It’s definitely something we’d have loved to be able to do but we didn’t have the scope on the project. We didn’t have the time.

“We accomplished a tremendous amount, but that’s probably the reason ODST isn’t being played as much right now as we’d like. It has had a shorter lifecycle than any of the Halo titles before.

“But Reach is our big chance to make up for some of those things.

I really didn’t like the game to be honest, I thought it was going to be really good and instead it was really blah. I am counting on Reach to be the end all be all of the series.

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Well here you have it the premiere video of Halo Reach. Bungie said in July that Reach will be the final Bungie-developed Halo title, I don’t believe them but hey what do I know.

Look for Halo: Reach on Xbox 360 Fall 2010.

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